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Submit it and start your next run with a Ring of Vigor (+5 HP). Deal?
Goal. Descend five floors. Kill the boss on Floor 5. Survive long enough to climb out. Die and your corpse becomes a piece of the world for other players to loot.
Movement
Keys
Reading the map
rat, goblin, bat). Uppercase are stronger (Ogre, Wight, Dragon).( weapon · [ armor · ! potion · ? scroll · = ring · $ gold · % corpse · & merchantTips
Your character
Every run picks a race and a class. Base stats are 20 HP, 3 ATK, 0 DEF. Race and class modifiers stack on top.
| Race | HP | ATK | DEF | Pot. | Carry | Vision | Quirk |
|---|---|---|---|---|---|---|---|
| Hobbit | −1 | 0 | +1 | +2 | −4 | −1 | 25% chance each hostile monster fumbles its turn every round |
| Man | +3 | 0 | 0 | 0 | 0 | 0 | +5% bonus on every gold pickup (rounded) |
| Elf | 0 | +1 | +1 | 0 | −2 | +1 | +1 bow damage |
| Dwarf | +5 | −1 | +1 | 0 | +6 | 0 | 3 wallcarve charges per run (press X) |
| Class | Loadout | Pot. | Mana | Signature |
|---|---|---|---|---|
| Warrior | heirloom sword +3, leather armor +1, +5 innate ATK | 3 | 2 | Power Strike (Space) |
| Rogue | rusty dagger +1, no armor | 3 | 2 | Backstab (passive) + Ambush (Space) |
| Mage | no weapon, no armor, Ring of Lightness, -1 innate ATK (fragile in melee, fights with spells). Spells: Magic Missile, Fireball, Frost Nova from L1. More spells unlock as you level up. | 4 | 8 | Spell picker (Space) |
| Necromancer | rusty dagger +1, no armor, -1 innate ATK, 4 souls. Raises skeletons (2 souls), ghouls (5), revenants (10) | 2 | 4 | Raise picker (M or Space) |
Space dispatches your class signature. Warrior arms Power Strike, Mage opens the spell picker, Necromancer opens the raise picker. Rogue lies in wait: each Space press holds still for a turn, and after 3 turns the next strike is an Ambush that ignores armor and hits for 5x (an armed Ambush replaces Backstab, it does not stack). The Necromancer harvests souls from kills: +2 for your own kills, +1 for minion kills.
The boss ladder
Each dungeon is five floors deep, with a different boss on Floor 5:
| Dungeon | Boss |
|---|---|
| DL1: Goblin Pit | Goblin Chieftain |
| DL2: Troll Hold | Troll |
| DL3: Wraith Halls | Wraith King |
| DL4: Dragon Roost | Dragon |
| DL5: Lich's Tomb | Lich, the final boss |
Tutorial tips
Small tip pop-ups appear as you play the first time you hit a new situation (your first monster, first item, the stairs, low health, and so on). Each has a No more pop-ups box, and you can turn them on or off any time with the Tips switch in the top bar.
Crypt is built by one person. Email the developer with what worked, what didn't, what you wish was different.