Crypt PROTOTYPE
A turn-based ASCII roguelike. Descend five dungeon levels, kill the dragon. When you die, your corpse persists — you and other players will find it on future descents and loot whatever you were carrying.
Solo · Prototype
🗝️
Descend the crypt
Five procedurally-generated levels. Bump-to-attack combat. Auto-pickup gear and gold. Cross-player corpses scattered through every floor.
Begin descent
Multiplayer
👥
vs Player SOON
Race two adventurers through the same crypt. Coming later.
Sample dungeon
######################## #.....#....###....# #..@..#..$.#..#....# #..........#..g..# #.....#....###....# #######.#######....# #............####....# #..%.....r..###....># #.....####....###..# ########################
@ you > stairs down r rat g goblin o orc D dragon ( weapon [ armor ! potion $ gold % corpse
Leaderboard
Every completed run
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How it works
Walk into a monster to attack it. Walk onto a weapon, armor, potion, or pile of gold to pick it up automatically — better gear replaces worse. Standing on the > tile descends to the next level. The dragon waits on level five.

Character creation

Pick a race (Hobbit, Man, Elf, Dwarf), a class (Warrior, Rogue, Mage), and a starting ability (Tough, Heroic, Stalwart, Healer). Mages know three spells; Dwarves carve through walls; Hobbits are quick on their feet; Elves see one tile farther.

Corpses

Every time a player dies — anywhere, on any run — their corpse, gold, and final gear are stored at the depth they fell on. On every fresh dungeon level, a handful of those corpses are scattered through the rooms, marked with a %. Step onto one to read the dead player's epitaph and take what they were carrying.

Controls

  • Arrows or WASD to move; YUBN for diagonals
  • Click an inventory item to equip; Shift+click to drop
  • Q to quaff a healing potion (also restores mana)
  • Space + letter to cast a spell (Mage only)
  • X + direction to carve through a wall (Dwarf only)
  • . or 5 to wait one turn