M to close · your buildings in bone, fire in ember, you are the arrow
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Thornmere Wilds
Your caravan was ambushed on the forest road. You alone crawled from the wreck into a wild that does not care whether you live.
Survive 7 days until the riders from Bram's Hollow arrive. Each night is worse than the one before, and the last nights before the riders are the worst, so build while there is light. Every tree, rock, and bush holds only so much: chop wood, mine flint, forage, hunt deer for food and hides. Craft an axe, a pickaxe, a campfire, a spear, a cloak; raise walls and hang a door to build a fort, and close that door at night, because an open door is open to everything. Strange places dot these wilds, different every run. A d20 decides what you find there.