RIFTMARCH (working title), an early design demo, now running the real rules engine. Movement, mana, exploring, scouting, the village, full combat, and Undo are live. Numbers and names are in flux.
RIFTMARCHRound 1 of 4 ☀Fame 0 · Lv 1Wounds 0
Move 0Influence 0Source Tokens
Crystals Deck 11Discard 0
Everything in a turn rewinds. Reveals, scouting, starting or finishing a fight, and ending the turn are the points of no return.
The march
Bank Move in the Hand panel; hexes you can afford ring gold, adjacent ones you cannot ring dashed red. Garrisoned hexes ring red-gold: entering them starts the assault.
Explore lights when you stand adjacent to a face-down tile with 2 Move. Garrisoned sites carry defenders: end a step next to one to scout it. Scouting, reveals, and fights clear Undo.
Hand
Tap a card. Basic is free, sideways feeds the current pool, powered wants 1 mana of the card color.
The engine drives every button: when a play needs a color, payment, discard, or stone, the strip it opens is the engine asking.
The run
Seed716
ClockRound 1 of 4, turn 1
ObjectiveFind and take the keep
Score if it ended now0
Ledger
Every card you own, alphabetical, counted across deck, hand, discard, and the played pile. Tap one for its text.