RIFTMARCH (working title), an early design demo, now running the real rules engine. Movement, mana, exploring, scouting, the village, full combat, and Undo are live. Numbers and names are in flux.

RIFTMARCH Round 1 of 4 ☀ Fame 0 · Lv 1 Wounds 0
Move 0 Influence 0 Source Tokens
Crystals Deck 11 Discard 0
Everything in a turn rewinds. Reveals, scouting, starting or finishing a fight, and ending the turn are the points of no return.

The march

Bank Move in the Hand panel; hexes you can afford ring gold, adjacent ones you cannot ring dashed red. Garrisoned hexes ring red-gold: entering them starts the assault.

Explore lights when you stand adjacent to a face-down tile with 2 Move. Garrisoned sites carry defenders: end a step next to one to scout it. Scouting, reveals, and fights clear Undo.

Riftmarch v0.0.9